Cyberbots: Fullmetal Madness

Cyberbots: Fullmetal Madness

E Fighting Released fighting
Platforms:
Arcade PS1 PS3 PSP Sega Saturn
IGDB Score
63/100
Released: Apr 20, 1995
Developer: Capcom
Publisher: Capcom

The premise in Cyberbots is similar to Armored Warriors, albeit it features only a maximum of two playable characters on screen as opposed to three. Cyberbots is a very innovative game, attributed to its amount of selectable options, parts, and mecha that permit the player to format their play style to their preference. Similar to the Armored Core series, different legs (which affect movement abilities), arms (which affect reach and melee capabilities) and weapons can be mixed and matched between the selectable robots available to the player. Gameplay in Cyberbots is similar to other Capcom-created fighting games, with a medium-sized command list of executing various attacks available to each individual robot. Battles are a duel-formatted affair with players and the computer fighting against one another to proceed to the next battle.

Trailer
Tags
Robots anime playstation network psone classics backwards compatibility digital distribution mech playstation tv support boss fight continue countdown special attacks character select screen side-scrolling high score countdown timer active ability grapple bots super combo shoto-clone versus screen